Nock in the Knowledge is a game designed for kids by kids. Sorry you will not find this on any store shelf, at least at this time. Three of my 6th grade students created Nock in the Knowledge in 2007. The boys decided to base the design of the Nock in the Knowledge game board loosely after the layout of our school. I guided the question categories in the areas of antonyms, homographs, figurative language, analogies and descriptions. The boys looked through my books and lists for appropriate examples and actually choose or made up all the questions. They also created a brochure to explain the objective and rules of the game.We worked on the project about once a week for 2-3 months. A lot of work went into this. The kids were so proud of their finished product. The last time the boys and I played (as 7th graders) we realized they all understood the concepts presented and the game was almost too easy for them. Whenever I tell them I used the game with a younger group of kids, I can tell they are pleased.The materials were minimal post it notes, heavy board, card stock and clear contact paper. The questions were produced using excel and the brochure was produced in Microsoft works. Easy as pie and it was an invaluable learning experience. I continue to use the game as an effective therapy tool.
The Original Rules: From the student designed brochureNock in the KnowledgeTests your knowledge in the areas of: Analogies, Antonyms, Identifying descriptions, Homographs, Figurative LanguageObjective: To be the first one to finish the school day without getting in troubleAges: This game is designed for students in grades 5-8Number of Players: 2-6 players can play this game. One person should be the facilitator or person who ask the questions
Rules:
1. Roll the dice to see who goes first
2. Each player takes a turn in a clockwise rotation
3. Place your piece on the “Good Morning Arrow“.
4. Answer a question form the question pile-if there is no fascinator players must take turns asking the questions.
5. If you answer the question correctly roll or spin the die and move that number of spaces.
6. If you answer the question incorrectly go back to the last extra help space.
7. If you land on a green space, follow the directions.
8. If you land on a corner and follow the arrow up or down to the second floorFinishing the GameThe game ends when your game piece lands on the “End of the Day Arrow”. You must answer a question and roll the exact number to land on the “End of the Day Arrow”
Skills Targeted:Understanding in the areas of antonyms, homographs, figurative language, analogies and descriptions, Drawing Inferences/Conclusions, Auditory Comprehension, Vocabulary and Pragmatic skills
Sample Questions: